In a joint effort a group of developers from #vitahaxx on EfNet figured out the format and encryption algorithm of the .psvimg files that are stored on your PC when copying over content from the PS Vita.
With most of us having spent a lot of time with the PSP it is not uncommon that many people have more than just one PSP in their drawer.
Now also having a PS Vita it might happen that you have used up your two allowed activations “per device” for two PSPs and now want to activate a PS Vita as well – or you have one PSP and a PS Vita activated and want to activate another PSP or PS Vita.
One would thing this should work as, loosely recalled, we are allowed “two activations per device” – this would translate to “two times a PS3, two times a PSP and two times a PSV”.
As for the PS3 this is true, unfortunately the exact phrasing is “two portable devices at the same time”, with the PSP and the PSV both being “portable devices”!
In effect to this, you can not have more than a total of two PSPs and/or PS Vitas activated at once, i.e. you can not have two PSPs and a PS Vita or two PS Vitas and another PSP active simultaneously. Only one PSP and one PS Vita, or two of the one and none of the other can be activated.
While this is a bit inconvenient for those actually using their devices, it is not that big of an issue as you can switch between devices as necessary.
So you can fill up your PSPs with games, deactivate them, fill up the PS Vita and then deactivate devices currently powered off and activate the ones you are going to use next.
Content on deactivated devices remains “intact”, it just doesn’t work anymore until the device is reactivated, once it is everything works again.
So this is actually more an “inconvenience” than a big “boo hoo”, yet it’s a bit annoying and worth mentioning.
I wrote a four pages letter I am about to send to SCEE HQ in London/UK about my (badly disappointing) experience with the PS Vita, including my buglist I posted earlier.
I am aware this will change nothing, I most likely will not even get a response – given they actually read the whole letter.
But yet, as a customer I have a voice (or at least I am supposed to) and I am not afraid of using it. If more people would sent letters like this, it actually might have at least some impact.
Anyways, here’s the PDF of my letter to SCEE, feel free to comment on it, or “sign” it in the comments below:
The PS3 offers the very convenient option of downloading PSP content from the PSN store, store it on the local hard drive to later be transferred to a PSP or a PS Vita.
And here comes the catch:
When you connect a PS Vita to the PS3 via Content Manager and use the function to transfer “Applications (PSP/Other) downloaded to the PS3 system” to the PS Vita, while the “Please wait” is shown on the PS Vita and before the PS3 sends the list of available titles, it fetches a list from PSN servers and crosschecks the local content against this list and only offers those titles to be transferred that are not “blocked” by said list.
I don’t know if it is a blacklist or a whitelist, and it’s encrypted, but it is used to hide or block out titles from being transferred to the PS Vita!
I already listed a few bugs and flaws in my “The First Week” post earlier, since then a lot has happened….
….and the list gets longer.
What finally pushed me over the edge and made me not liking the PS Vita anymore was as when I wanted to backup all content from my Vita to my PC.
So, I launched Content Manager on the Vita, had CMA (original Sony one, not the hacked OpenCMA!) running on the PC, went to “Vita to PC -> Apps (PSP/Other) -> select all -> Copy” and all of sudden it showed me “No content available”!
(I noticed this when I kept Wipeout 2048 running after a race and attending to some other things.)
In situations where the PS Vita going into standby automatically would be too intrusive or interrupting, games seem to have a way to keep the system from going into standby and staying powered on.
This is especially interesting seeing that (as of now, firmware 1.61) there is no “OFF / never” option for the Vita’s auto-standby in the powersave options.
As mentioned in my “First Week“ post, many games on the PS Vita present you a “Network functions have been disabled” message.
I couldn’t stop thinking about it and wanted to know why, there had to be a good reason because many games do it and Sony (usually very restrictive on things released on their platforms) is not only OK with it, it also seems to be something offered/supported by the system’s API.
** I have no idea how close this is to the actual reason, but for now it makes sense
Update: Talking to a few people, and this idea doesn’t seem to be too far fetched and rather close to the actual reason – read more at the end of the post.
Time for a random screenshot, this one being taken with the photo function of Wipeout 2048:
(click preview for full size view)
Been playing with the PS Vita for a week now, so I think it’s a solid point to summarize the first impressions.
There are a few things I really like and/or am happy to see they implemeted them but there are also a few details I would like to be addressed in future updates.
This post is not about the usual how amazing the graphics are, how powerfull it’s quadcore is – we all know these things already. It’s more about the actual “user / using experience”, how does it live up to the expectations, how do things handle and how smooth do things work in “daily life” – apart from raw tech. specs.
After all, in my opinion the PlayStation(r) Vita is an amazing pice of a toy, I love it and I am happy I got one.
It has so much potential and is just so much fun.
I made three simple lists for summarising the impressions during the first week of vitaing: the “Yaylist” for the good stuff, the “Naylist” for the bad stuff and the “Buglist” for things to be fixed.